This guide breaks down the Arson crime in Torn's Crimes 2.0, covering its jobs, fire mechanics, starters, stoking, dampening, CS gain, uniques and merits. It also points to scripts and a spreadsheet of materials.
Crimes & OCs
Crimes 2.0 and Organised Crimes.
This guide walks you through the parts of Organized Crimes 2.0 that matter, including roles, CPR, materials, timers, scope, and checkpoints. It also covers staging OCs and how chain OCs work.
This guide breaks down the Scamming crime in Crimes 2.0, covering email farming, spam categories, the persuasion bar and pip responses. It also covers marks, crime skill gains and data tables for each scam type.
This guide breaks down the Card Skimming Crimes 2.0 crime, covering skimmer locations, crit penalties, CS gain from installing and recovering, card detail sale values, and the related honor bars. It includes tested data tables and the author's efficiency advice for leveling the crime.
This guide breaks down Search For Cash, the first Crimes 2.0 crime, covering its six search locations and how their success rates change over time. It also covers the key items, unique finds, and honor bars tied to the crime.
This guide covers Pickpocketing, the fifth Crimes 2.0 crime, and the Cut-Throat Razor that enhances it. It groups the 22 marks by crime skill gain and approximate success rate, based on the author's testing.
This guide covers bootlegging in Crimes 2.0 from start to finish, drawing on analysis of thousands of attempts. It explains what you need to start, such as a computer and blank DVDs, and describes the High-Speed Drive enhancer.
This primer gives an overview of the Crimes 2.0 system, covering crime experience, crime skill, outcomes, uniques, progression bonuses, and the crime chain. It also summarises profitability, medal grinding, a suggested path for new players, and useful tools.
Breaks down how target level, sentence length and recent busts affect bust success, with a proposed formula and test data. Much of it is still speculative and was only tested on players with all the perks.
This guide lists the new Organized Crimes 2.0 available at the time, with their levels, the team roles and items each one needs, and example rewards. Some higher-level crimes are still marked as incomplete, and the author plans to update it.
This in-depth guide covers the Cracking crime in Crimes 2.0, including how passwords are brute-forced or guessed, rig components, heat and overheating, overclocking, and skill gain. It explains how the crime works mechanically and includes detailed rig design and heat breakdowns.
This guide covers Disposal, the ninth Crimes 2.0 crime, including its daily job system and how to advance through it faster. It also explains the tools and enhancer you need and where to obtain them.
This guide breaks down the Forgery crime in Crimes 2.0, covering its tools, materials, and the twelve projects available. It also explains how project steps, crime skill gains, and critical failures work.
This guide lays out a suggested order for progressing through Torn's crimes, starting with graffiti and card skimming and moving on to disposal and cracking. It also covers nerve refills, crime experience and when to try the remaining crimes.
Covers Burglary in Crimes 2.0: the six tools, scouting across three location types, and how casing builds confidence before a robbery. Lists the targets with their recommended crime skill levels.
This graphic helps faction members decide which Organised Crime roles to join, based on efficiency standards the author's faction set from data. It applies a blanket 65 efficiency to levels 2-6 and links to more detailed data on each OC.
Explains how to split faction members across Organized Crimes by their NNB, with suggested ranges and team examples. It also covers how CE, failed OCs and Law Firm bonuses affect success and rewards.
This guide covers Hustling in Crimes 2.0, including audience attention, the four games and the shill and pickpocket recruits. It also covers skill and technique gains and the Snake Oil and Tekkers honor bars.
This guide breaks down the Shoplifting crime in Torn's Crimes 2.0, covering its eight store locations, security schedules, notoriety and critical failures. It also explains how to earn the notoriety honor bar and includes loot and unique notes for each store.
The post is titled as an OC 2.0 guide covering crimes and used items, but its body only says the author is happy to be in the newspaper. It contains no actual guide content.
This early, incomplete guide walks you through the steps of an Arson job, from breaching security to collecting the reward. It also covers burn conditions, fuel and accelerant choices, dampeners, the first responders warning, and the arson merits.
This guide walks you through the basics of the Scamming crime, from building an email list to sending campaigns. It also explains how to reply to the people who respond and aim for cash.
This post charts how Crime Roles influence success in OC 2.0, based on linear regression of CPR 40-90 data. It links Allenone's probability, tracker and role-name tools and promises updates for new crimes.
Breaks down Organized Crimes 2.0, listing scenarios by level with roles, materials, and approximate rewards. It also covers roles, checkpoint types, and stats, and is marked as a work in progress.
This Crimes 1.0 guide walks you through raising your nerve bar step by step, from the easiest crimes up to 60 NNB by crime experience. It also covers safe crimes for certain merits, the drug crime merits, and efficiency data.
This guide gathers optimal cracking rigs in a spreadsheet, split by education, and explains how to build your own. It covers heat and MIPS tips, cooling patterns, layout tweaks, and one-shot overheat rigs.
This is a list of the cheapest recipes for each arson unique, with the arson skill level and target needed for each. It covers everything from the Shack at skill 4 to the Fire Station at skill 90, which needs a Flamethrower to ignite.
This guide ranks Crime merits by the total Nerve needed to earn each one, using measured success rates for a player with a Psychology Bachelor and some Crime Success merits. It also lists the Crime Enhancers and items that help each crime.
This compact guide covers Crimes 2.0, listing the nerve estimate, enhancer and completion merit for each crime. It also explains how crime chains work and gives tips for building skill efficiently.
This guide offers a Google Sheets script that uses your API key to log your individual crimes, organised crimes and nerve bar changes, with an estimated total CE. It explains how to copy the sheet, enter a Full Access or Custom Access API key, and load your history in batches.
This visual guide shows how much weight each role carries in Organized Crimes, covering OCs from Level 3 and above. It uses data provided by Emforus and lists the OCs it covers.
This guide explains how to earn the Notorious merit through Crimes 2.0 shoplifting, starting with the hardest store and keeping crime skill low. It also covers the nerve needed and how notoriety decays over time.
This guide lists the weight percentages for each role in OC 2.0 scenarios, grouped by tier and difficulty. The author copied them from a script and checked them against their faction's completed OCs.
This guide lays out a nerve-efficient way to run Card Skimming, from installing 20 gas station skimmers and replacing losses to harvesting around 710 days later. It also explains when to sell card details, aiming for about 100k at a time.
This guide explains which crimes, stats and Crime Experience to train for each Organized Crimes 2.0 role, such as theft, muscle and deception roles. It also notes which role formulas are confirmed by TORN and which come from community testing.
This guide walks through the Arson crime's tools, including ignition, fuels, solids, gases and dampeners. It then gives day-by-day notes on how much fuel to add per job and when to dampen or stoke a fire, with safety advice for early play.
Lists the crime-related awards and merits, with the number of crimes, days, nerve and CXP each one needs. It also covers sources of nerve, crime success boosts and crime books.
Explains what CPR and weight mean in Organised Crimes 2.0 and what raises each role. Also covers what checkpoint fails cost, how to pick a role, and links to a full weight cheat sheet.
This guide gives charts of minimum checkpoint pass rates for each Organised Crimes 2.0 scenario, aiming to help factions keep their scope balanced. It explains how to work out a target pass rate from scope cost and scope reward.
Shows how to increase your jail busts, from earning a Bachelor of Law and reaching level 100 to filtering low-score jail targets. It also covers using the Shawshank Sure Ain't for Me book for a bust boost.
This guide walks you through finding and joining an Organised Crime, from checking your success chance to being in Torn when the timer ends. It also covers what to do about missing items and how crime earnings reach the faction vault.
This guide lists the organised crime cases where players don't follow the usual top-to-bottom order by crime experience. It gives the specific player order for outcomes and descriptions of Political Assassination, Plane Hijacking, Robbing of a Money Train, Planned Robbery and Bomb Threat.
This guide explains how to start Hustling, covering how to build a crowd, use demos and hype on games their members like, and manage crowd mood and betting. It also notes some points the author has not fully worked out.
This guide shows you how to avoid being lowballed when selling armour and weapons. It covers checking value graphs, looking up current bazaar listings, and using the auction house to find a fair price.
This guide walks through common scams in Torn, such as loss buying, investor scams, item switches, bazaar price switches, trade muggers, and fake ranked weapons. It also covers how to spot each one and what to do instead.
The guide graphs the optimal card skimming gain at different locations and argues the post office beats the bus station for second place. It concludes that gas stations are best, with the post office as the alternative if the gas station is still locked.