Walks through picking a stat ratio to train toward and the special gyms to unlock as your stats grow. Also covers gym bonuses from jobs, factions and the Fitness Centre.
Jumping vs Energy training (with data and plots!)
CurrentCoreAdvancedDeep dive
This guide compares jumping and energy training across four starting stat levels, using simulated 60-day results under the new gym gains formula. It concludes that switching from jumps to energy training becomes better somewhere around 200k to 400k stats, depending on the method.
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More Gym & Stats
CoreIntermediate
CoreAdvanced
This guide compares gym training with boosters against saving money for Stat Enhancers at mid-game, using tables of monthly stat growth and cost. It shows how patience affects when to spend on cans, FHCs and books.
CoreAdvanced
It explains how addiction and its battle stat penalty build up, and how rehab cost rises with each rehab you do. It also covers the Hot Turkey and Milk yourself sober books.